1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

News Valve unveils prototype VR controllers

Discussion in 'Article Discussion' started by Gareth Halfacree, 13 Oct 2016.

  1. Gareth Halfacree

    Gareth Halfacree WIIGII! Staff Administrator Super Moderator Moderator

    Joined:
    4 Dec 2007
    Posts:
    12,843
    Likes Received:
    2,045
  2. Pete J

    Pete J RIP Teelzebub

    Joined:
    28 Sep 2009
    Posts:
    5,345
    Likes Received:
    331
    Ohh, look forward to this. I swear my right hand controller's acting up - or at least the one that I hold in my right hand at the time.
     
  3. adam_bagpuss

    adam_bagpuss Have you tried turning it off/on ?

    Joined:
    24 Apr 2009
    Posts:
    4,228
    Likes Received:
    148
    shame there so little useful VR stuff at the moment - hopefully by the time these are released there will be
     
  4. runadumb

    runadumb New Member

    Joined:
    20 Jan 2010
    Posts:
    424
    Likes Received:
    5
    News like this makes me very glad I skipped 1st gen VR (I did however own a DK2). They will iterate quickly and 2nd gen can't be too far away, say 12-18 months?

    I genuinely getting excited for VR again and very much looking forward to what comes next.
     
  5. jb0

    jb0 Active Member

    Joined:
    8 Apr 2012
    Posts:
    503
    Likes Received:
    72
    "... if Valve's designers have done their jobs properly, with no risk that the controller will follow the parabolic trajectory of the VR object and smash against the wall or floor."

    I, for one, am waiting with bated breath for the inevitable rash of "wiimote through the TV screen" reports when it turns out their designers DIDN'T do the job properly!
     
  6. edzieba

    edzieba Virtual Realist

    Joined:
    14 Jan 2009
    Posts:
    3,360
    Likes Received:
    325
    They probably won't come off due to being pretty well attached. The downside is it is pretty much impossible to put them on yourself, so you need a helper or you only wear one at a time.

    ::EDIT:: The Capacitive grip sensor is analog, but detects the entire hand state rather than individual fingers. Functionally, that makes it more similar to a MUCH better implemented grip-button on the Vive 'wands' than the finger tracking on Oculus Touch. however, this is a very early prototype (DEFINITELY not production ready!) so additional functionality could be added to bring them up to feature parity.
     
    Last edited: 13 Oct 2016
  7. jb0

    jb0 Active Member

    Joined:
    8 Apr 2012
    Posts:
    503
    Likes Received:
    72
    That is why it is still a prototype. Gives them time to figure out how to let you put your own controllers on, and enable Wiimote Massacre 2.
     
  8. Stanley Tweedle

    Stanley Tweedle NO VR NO PLAY

    Joined:
    3 Apr 2013
    Posts:
    1,625
    Likes Received:
    28
    Not sure what u mean by little useful VR stuff? What is your definition of useful?

    I regard the following as "useful"

    DCS World.
    Unreal Engine
    Elite Dangerous
    Project Cars
    VR Porn
    The many VR games but I woulda bought VR just for the simulations. DCS World alone in VR is worth it for me.
    Virtual desktop
    Whirligig and lots of other stuff in VR.
     
  9. Stanley Tweedle

    Stanley Tweedle NO VR NO PLAY

    Joined:
    3 Apr 2013
    Posts:
    1,625
    Likes Received:
    28
    Like the news that made me glad I skipped skylake because the next CPU is better.

    I didn't skip Oculus DK2 or gen 1 consumer VR and I have no problem with that. I have zero interest in new controllers for Vive at this stage and woulda preferred Valve compete with Oculus Asynchronous Spacewarp but I know they never will.

    I don't need new controllers to do the stuff I currently do in VR.
     

Share This Page