I think a lot of developers are having problems with using motion blur. Blazing Angels comes to mind. There is SO much motion blur going on in that game. And there are a lot of games that follow the same route. It just seems like they are going NUTS with it now. A lot of developers are getting it right. They use motion blur in a good way. Now I know that motion blur is a good feature, and could look really cool if used correctly. As far as im concerned motion blur should ONLY occur when you are playing a game in the first person perspective. It seems like a lot of 360 games push motion blur like crazy because people think its cool and it's "next gen realistic." It's not. Before: "next gen:" Am I the only one who is bugged by this, or am I just crazy?