DX11, DX12 and Mantle to start. http://www.bit-tech.net/news/hardware/2015/03/27/3dmark-api-overhead-test/1
Tells devs to concentrate on DirectX 12, Vulkan. http://www.bit-tech.net/news/hardware/2015/03/03/amd-retires-mantle/1
SFR to replace SLI, CrossFire. http://www.bit-tech.net/news/gaming/2015/02/25/dx12-cross-vendor-multi-gpu/1
No more halving of available RAM. http://www.bit-tech.net/news/hardware/2015/02/03/amd-mantle-multi-gpu/1
Mobile devices to benefit the most. http://www.bit-tech.net/news/bits/2014/08/14/intel-dx12-demo/1
MIT licence for DirectX analysis tool. http://www.bit-tech.net/news/bits/2014/05/08/renderdoc-open-source/1
Mantle-like performance boost promised. http://www.bit-tech.net/news/gaming/2014/03/21/microsoft-dx12/1
New features and performance boosts. http://www.bit-tech.net/news/bits/2013/07/23/opengl-opencl/1
Shows off 'tiled resources' technology. http://www.bit-tech.net/news/gaming/2013/06/28/directx-11-2/1
New graphics APIs - and just as gaming on Linux gets a hand from Valve. Nice! http://www.bit-tech.net/news/bits/2012/08/07/opengl-4-3/1
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