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News Khronos Group launches OpenGL 4.3, OpenGL ES 3.0

Discussion in 'Article Discussion' started by Gareth Halfacree, 7 Aug 2012.

  1. Gareth Halfacree

    Gareth Halfacree WIIGII! Staff Administrator Super Moderator Moderator

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  2. Hustler

    Hustler Well-Known Member

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    Shame OpenGL got eclipsed by the MS DX behemoth...in the earlier days, OpenGL games always looked superior to DX titles.
     
  3. Rich_13

    Rich_13 New Member

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    This is amusing considering I complained about the lack of updates in my post on the Valve story *egg on my face*
     
  4. Byron C

    Byron C *psst!* This guy is a loser!

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    Wonder if the Raspberry Pi can support OpenGL ES 3.0 - will have to do some digging over at the forums...

    Either way it's good news.
     
  5. thogil

    thogil New Member

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    COMPUTE SHADERS! YEY!
    Now I can finally interleave gpgpu calls in with opengl. Without this, it was impossible to implement things like tile based deferred rendering (a la Frostbite 2), due synchronisation issues between OpenGL and OpenCL.

    Pretty much everything in this release is something that D3D11 already had, but this is a big step towards parity between the APIs and is something GL sorely needs.
     

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