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Graphics Battlefield 3 performance

Discussion in 'Hardware' started by jizwizard, 25 Oct 2011.

  1. MrDomRocks

    MrDomRocks Modder

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    If you guys check the Battlelog forum loads of people saying the game won't work, want refunds etc amused that they keep saying the game is the problem.

    Sent from Bittech Android app
     
  2. Kernel

    Kernel Likes cheese

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    I'm getting payable performance out of my 4850 stock in SP and MP. Some of the settings are on high, some low and some between :p
    Occlusion is off and AF is at 1x. Res is 1920*1080, FPS between 25-40 so not shocking. But defo can't wait until I have my 560ti in a couple of weeks. A
     
  3. Parge

    Parge the worst Super Moderator

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    I bet its shedloads of people who built/bought PCs from BF3 after playing on console (or just the usual 1st week issues)
     
  4. shaunster1011

    shaunster1011 What's a Dremel?

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    Playing on ultra, 1920 x 1200 average fps 90, minimum 55. The visuals are absolutely awesome really.
     
  5. yassarikhan786

    yassarikhan786 Ultramodder(Not)

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    Did anybody notice a performance increase when they updated the drivers?
     
  6. Kernel

    Kernel Likes cheese

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    I updated to AMD's 11.10 v3 driver before I played, but I think they have made a big impact on my lowly little card
     
    yassarikhan786 likes this.
  7. yassarikhan786

    yassarikhan786 Ultramodder(Not)

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    Cool, nice one. I had problems with the beta 285.* Nvidia drivers and I updated to the latest WHQL drivers last night yesterday. I didn't get a chance to see if there was a performance increase. With the 280.26 drivers I was averaging 60 - 70 fps so any performance increase will be the icing on the cheesecake :).
     
  8. Mongoose132

    Mongoose132 Duckmad

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    Works perfectly on Ultra at 1920x1080 with a 580 around 50FPS, around 45-50 with a 6850 at the same res on high (No AA). (17 2600k for the first; X4 965 for the second, limited difference with CPUs, deffo GPU limited :D)

    GT540m @ 1366x768 on medium around 30-40FPS
     
  9. Dwarfer

    Dwarfer What's a Dremel?

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    I'm well impressed with the results you lads are getting!

    Can anyone who is running the 2600k confirm it's running with HT enabled and is it using all 4 cores/8 threads?
     
  10. jizwizard

    jizwizard Modder

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    it seems to run better with hyperthreading off. i had a couple of stutter problems with it on and so did my mate. seems most people ive spoke to have found it to perform better with it off. when i had it on i was using just 50 percent cpu
     
  11. Otis1337

    Otis1337 aka - Ripp3r

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    Hoping to run ultra with my Crossfire, if not i should defo run high nicely.
     
  12. jizwizard

    jizwizard Modder

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    you shouldnt have any problems in crossfire
     
  13. Otis1337

    Otis1337 aka - Ripp3r

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    Well reports of 1920x1200 runs ultra just fine on a single 570 pumping out 50-60fps... so i should be fine :thumb: (i use same rez)
     
  14. Bungletron

    Bungletron Minimodder

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  15. Parge

    Parge the worst Super Moderator

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    ...The bit worth reading!

    "Grady's Thoughts on Multiplayer Performance
    For our multiplayer testing we used an NVIDIA GeForce GTX 570 graphics card with NVIDIA ForceWare 285.62 WHQL driver. We found our highest playable settings to be 1920x1200 with Antialiasing Post on "High." Antialiasing Deferred "Off," 16X AF, and all other in-game graphics options set to "Ultra." We did turn off Motion Blur because it was conflicting with our ability to spot enemies using our peripherals; we will look more into the motion blur performance impact in our following article. Our test system consists of an Intel Core i7 920 at 3.6GHz on an MSI Eclipse X58 motherboard.

    With these settings our framerates were fairly stable around 60 average FPS. The framerates varied from 57 FPS to 63 FPS. There were a few instances where frame rates would drop significantly but this usually only happened near fires. Framerates in vehicles were normally 10-15 average FPS higher than on foot. Even on the extra large maps with 64 players and 20 players shooting at each other in a small area with lots of explosions and crumbling surroundings the NVIDIA GeForce GTX 570 provided very playable framerates at 1920x1200. This seemed to be the sweet spot for competitive framerates as well an immersive experience."
     

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