Discussion in 'Gaming' started by YEHBABY, 5 Nov 2011.
Nope, IRNV does not see thought any smoke, from the 40mm smoke or from a blown up vehicle
The UI in general for kit customization needs to be improved. There's no reason I should have to go 3 sub-menus deep just to change simple options, and then 3 sub-menus back to get back to the deploy screen. An expanded version of what we had in BFBC2 would be great.
Then there's the issue of it defaulting you back to the team deployment zone if you have a squad member selected and he dies before you auto-spawn, but not -stopping- you from automatically spawning 3 miles away from the frontlines.
Ehh, you're right Silly me. It sees through general battlefield dust, which is where it is particularly useful.
I think in the next patch the IRNV will be heavily nerfed, which is sad. I'll agree it's slightly OP but from what I'm hearing on battlelog a lot of people want it nerfed hard or removed completely.
You know you can change most options on the first loadout screen? It just specifics like weapons attachments you need to go to customization to change.
To start with I was wondering how all these filthy support *******s were spotting me while sniping from miles away... One quick look shows IRNV, evil work! Should have a sniper rifle with it too.
+1 also when going for jet, you get spawned at base if you didn't get it. BUT i hadn't reconfigured my loadout for this map because i was clicking on the jet!
IRNV need a nerf. decrease its range to something like 10 feet infront, fade to no highlighting 20 feet away. it's just an IR scope, lol, not a high tech experimental camera! you need a rig size of a javalin worth thousands of pounds to be able to see the distance these IRNV scopes are able to see.
although it IS designed to see through 40mm smoke, which is silly when it doesn't. in the end, DICE shouldn't have bothered with this, it's a balancing nightmare.
3 is also grenade launcher if you select to replace your med kit with M320 or M26 MASS.
(don't use M320 nade, it takes little skills, use M26 MASS darts, they are awesome, it's like 870 next to your main weapon)
Merged the two threads (optics and health packs) into a general nooby questions thread.
If they did that, they might as well remove it all together. I don't think it's that OP, you have to see them for them to show up, it can't see thought walls or metal. And if you can see them, they can see you. Plus it's only 1x, it's not like you're going to be sniping across map with it.
there are two ways to balance IRNV:
1. make it like a real IR scope: short highlight distance, able to see though smoke. just like a real IR scope
2. make it like a real NV scope: long view distance, not able to see through smoke and blinds player in daylight or when being shined by flashlight/laser.
MAV is here to spot bush wookies. IRNV isn't really needed.
besides, it's not really here to help bad players either, unlocked at 100 kills, only those are already really good get it, those who really need it only get ironsight.
I have noticed the over-abundance of IRNV scopes recently. The one good thing with them is that their peripheral vision is limited, so they suffer 'tunnel-vision' of a sort.
Still loving the SG553, though I wish I could get it for other classes I tend to be trigger happy and put about half a mag into people usually. The sound out of the thing is just glorious.
I played a couple of rounds late last night and was just trying to advance and rank some of the base weapons and they're actually really good. I had the AK74m in high regard from Co-op anyway, but it's a great AR. MW3 is out today, so alot of numbers will drop I reckon, but to our playerbase' benefit.
Not sure on the points, but servers have some setups where you get kicked after a certain amount
oh the SG553. brilliant, brilliant SMG. better than SCAR IMHO. G3A3, SG553 both unlocked in co-op, both brilliant guns.
M39 is exactly same as starting sniper rifles, 10 rounds, not 20 rounds. will be using that once i get 100 kills with SKS. silenced SKS with foregrip and 4x scope is a beast.
T88 is my LMG of choice, controllable kick, slow enough to only click for single shots.
DAO-12, another PWP unlock, flechette + extended mag = awesomesauce.
you will actually get those starting faction specific weapons unlocked for all factions at the end of class unlocks. that's when i plan to use those guns to unlock gadgets for them.
i could've sworn in metro conquest clusterfudge, some assault would spam the smoke in that hallway, and my INVR PKP spot people with no problem at all.......
And, for anyone who didn't know, customizations are saved for each weapon. For instance, you can put the Kobra RDS on your AK-74M, switch to the M416 for a few rounds, then switch back to the AK and it will still have the Kobra on it. For the all-kit weapons it's the same, put a suppressor on the PP-2000 and you can equip it to any class and it will still have the suppressor on it.
My 2cents says that the menu is far too cumbersome but I supppose this is a questions thread and not discussion.
I have used the IRNV for the last few days and it works wonders when the team you are with arent spotting. Arent seeing the snipers hiding in the hills and generally deecking about.
I think I will drop it for a better scope that I have unlocked and only use it when the team I'm with i.e none CPC players arent spotting or completely missing the snipers that are hiding.
IRNV needs a nerf badly, its retarded I can hold a single street on Seine with a LMG all by myself.
Another noob question here. Any tips for anticipating bullet drop when sniping? I'm finding it quite difficult to get long range hits.
True, practice is the only way to learn it. Take your time with shots, don't just spam them as fast as you can (I do that and get nowhere ). Fire one at range and see how it drops, it#s different with each rifle and it looks different depending on the scope.
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