1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

SketchUp Bit-Tech Digital 3D Render Gallery

Discussion in 'Modding' started by scooby, 6 May 2009.

  1. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

    Joined:
    26 Nov 2010
    Posts:
    3,277
    Likes Received:
    72
    waiting for it. well I'll migrate my design to my design thread. just realised that I ruined almost 2 pages of this rendering thread : ) .... silly french dude :D
     
  2. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

    Joined:
    14 Jan 2007
    Posts:
    1,424
    Likes Received:
    45
    AAAHHHHHHHHHHHH 5 hours later, haven't had a render that took this long for months, damn dof. now i'm off to play some tf2 and then it's time to do some post work on it.

    [​IMG]
     
    Last edited: 21 Oct 2011
  3. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

    Joined:
    26 Nov 2010
    Posts:
    3,277
    Likes Received:
    72
    jeezed in my pants
     
  4. jrs77

    jrs77 Modder

    Joined:
    17 Feb 2006
    Posts:
    3,483
    Likes Received:
    103
    I'm currently working on a full house, including framework, isolation, etc, etc.. in full detail. In addition I'm working on modelling the whole interior like desks, cabinets, chairs, sofas, etc, etc... aswell in full detail.

    I don't wanna know how long it takes to do the final renders there :hehe:

    But why?, you might ask. Well... because I bought an old house which is now paid off and I'm planning to build a complete new one on that flat ofcourse, something that I can live in for the rest of my life... and I want to build as much as possible on my own as I've got nothing better to do with my spare-time. :duh:

    Just to give you a teaser....

    [​IMG]

    Nothing fancy in design, just a 140m² ecologic passive-house that only needs some 6m³ of wood per year to heat, etc...
     
  5. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

    Joined:
    26 Nov 2010
    Posts:
    3,277
    Likes Received:
    72
    Do not tell me you are going to build a wooden house ... cause I'd be very jealeous :D. This is my dream, but field cost arms, legs, ligger, lunges not too far from my job (1h with train and subway) ... 200m² field for over 300K € (with no house in it). But this is my dream, a house made of wood with a vegetal roof.

    Nice job so far on your modeling :thumb:. I'll follow that, trust me :D
     
    Last edited: 20 Oct 2011
  6. jrs77

    jrs77 Modder

    Joined:
    17 Feb 2006
    Posts:
    3,483
    Likes Received:
    103
    I've got a flat measuring 2000m² with an old wooden house at the moment, which I'm going to replace by a new one.

    And yeah, wood is the only real ecological material to build a house from.
     
  7. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

    Joined:
    26 Nov 2010
    Posts:
    3,277
    Likes Received:
    72
    Wooden houses have great acoustic properties you know. Can you see those lovely full range horn speakers and their mono block valve amp :D.

    This is the project of a life and I wish you all the best. I'm looking forward to it. Do you used some books / website to help designing / building wooden house ? Are you going to use solar panels, heat pump, etc. (because that's what I'd like to do ... if I can afford doing it).

    I'm glad I'm not the only ecological concerned people around here :) ... I can't do a lot for the planet at my scale, but maybe my children will learn from this and to the same later.

    Good luck to you matey :thumb:, may the relix help you in this project.
     
  8. Sleepstreamer

    Sleepstreamer I modded christmas!

    Joined:
    23 Jul 2006
    Posts:
    526
    Likes Received:
    84
    Looks very nice though!

    If you're fed up with intense rendertimes you could do the dof in post with a z-depth-pass :)
     
  9. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

    Joined:
    14 Jan 2007
    Posts:
    1,424
    Likes Received:
    45
    Thanks ! :)
    I usually use a zdepth pass, but it doesnt work well when you have lots of reflections and refractions.
     
  10. emir_

    emir_ What's a Dremel?

    Joined:
    3 Aug 2007
    Posts:
    51
    Likes Received:
    0
    Wow long time passed since reading this topic, amazing renders guys. Here's an old one from me.

    [​IMG]
     
  11. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

    Joined:
    14 Jan 2007
    Posts:
    1,424
    Likes Received:
    45
    [​IMG]
    Working on something ;) should be done by the end of the week
     
  12. GuilleAcoustic

    GuilleAcoustic Ook ? Ook !

    Joined:
    26 Nov 2010
    Posts:
    3,277
    Likes Received:
    72
    Nom nom nom nom nom nom ... I'd like to love on a planet like this :D

    Edit : Thanks for the wallpaper :thumb:
     
  13. Tangster

    Tangster Butt-kicking for goodness!

    Joined:
    23 May 2009
    Posts:
    3,085
    Likes Received:
    151
    Very realistic. Great job!

    Looks nice so far, though the water looks too shallow imo.
     
  14. microsoftPerson

    microsoftPerson What's a Dremel?

    Joined:
    27 Dec 2010
    Posts:
    614
    Likes Received:
    15
    That's a cool looking planet so far. Is it a Tiny Planet or a Gigantic Tree Planet? I'm interested to see more.

    Also the render of the indoor pool is very well done. I'm working on some stuff that I can maybe share in the next couple of weeks. I'm in the middle of an after effects class at the moment.
     
  15. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

    Joined:
    14 Jan 2007
    Posts:
    1,424
    Likes Received:
    45
    Guille, the final version will be of higher resolution, better for a wallpaper ^^

    Tangster, thanks! how do you mean, is it too dark ?

    microsoftPerson, thanks :) it's just a very small planet
     
  16. Tangster

    Tangster Butt-kicking for goodness!

    Joined:
    23 May 2009
    Posts:
    3,085
    Likes Received:
    151
    No, it looks as if you can see the ocean floor through the water, which strikes me as unrealistic(which wouldn't matter if the rest of the mini-planet was so darn good).
    Not sure if it's easy to fix.

    Also, please share the wallpaper with us plebs. :thumb:
     
  17. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

    Joined:
    14 Jan 2007
    Posts:
    1,424
    Likes Received:
    45
    done :)
    [​IMG]
    click on it for the full resolution :)
     
  18. jrs77

    jrs77 Modder

    Joined:
    17 Feb 2006
    Posts:
    3,483
    Likes Received:
    103
    Besides the wrong colours in the flag it's awesome :clap:

    Could you rerender it with these colours?

    ::::::::::::::
    ::::::::::::::
    ::::::::::::::


    ;)
     
  19. Tangster

    Tangster Butt-kicking for goodness!

    Joined:
    23 May 2009
    Posts:
    3,085
    Likes Received:
    151
    Faved it on DA. Great work, as usual. :D
     
  20. microsoftPerson

    microsoftPerson What's a Dremel?

    Joined:
    27 Dec 2010
    Posts:
    614
    Likes Received:
    15
    Very cool update to the planet render.

    Can I ask you guys a question? I am modeling a cube and I want to make a good texture for it. It is not a repeating texture though and I'm wondering how do I determine the proper dimensions for creating the external texture file.

    Perhaps I can explain better. I know that, for instance, the box is 20" wide, 10" tall, and 10" deep so I know that if I had a texture wrap around the box it would need to be 60" wide by 10" tall . . . only this would not cover the top or the bottom of the box which I also need to do.

    Sorry if this question is dumb, I've only been at this for a while and usually have used repeatable patterns for bump maps and the like so have not run into this problem before.

    *edit* it seems that the texture is just replicated on each side. Also it's not too hard to apply different textures to each surface. I will probably just make a different texture file for each surface. If anybody has a good guide for this sort of thing I would be interested. I still don't really get how you would make a texture for an irregular shaped object outside of using z-brush or bodypaint.
     
    Last edited: 6 Nov 2011

Share This Page