Discussion in 'Gaming' started by crazydeep74, 29 May 2006.
What would you all like to see in a first person shooter?
Guns and ****... but dooesnt have to have enemies, just shooting at walls, thats fun to!
Proper damage modeling. If I shoot someone in the face, I do not expect them to be laying there with their eyes closed and a bit of red coloring on their forehead.
Or a game like Oblivion. (sorta FPS if you count Archery) Only real thing that I do not like about the game. Swords, bows & arrows and spells that do nothing to the enemy avatars. I want to see flesh flying and dismemberment.
I am not weird, I just feel that after playing the Soldier of Fortune games, newer FPSs need to step-up their damage modeling, especially with the tech today, I wouldn't think it'd be too hard to do that...
Other then that, maybe an Original storyline or setting maybe....
I would like to see more fps that come with good maps to start off with, rather then forcing you to download custom maps for proper fun. Damage modelling could also be heavily improved as auto says. Even of oblivion you shoot an arrow in someones face and it magically appears on there chest (sometimes)
w3rd Jake. I t seems like in Oblivion you need to point-blank them in the head to be assured of the extra damage a headshot should (if it even does) incur. Oh well, archery in Oblivion is definately better then swordplay. I love watching things fly about as my arrow contacts their chest. Physics are fun!!
No localised damage on oblivion, shooting them in the foot is just as effective as the head.
I agree, damage modelling is something which needs to be improved slightly.
I'd also like to see some decent death animations, like a halfway between the crazyness of full blown ragdoll and completely animated.
Actual characters, not just well modelled AI that says the odd, really poorly formed, sentence here and there. Just because somethings an FPS doesn't mean it needs to be boring in every aspect but shooting.
I'd like to see characters with lives, times when you're not just shooting people that aren't deadly boring. There is so much you can do within FPS, that many companies don't seem to do because they fear that if the punter isn't shooting for 99% of the play experience he'll be unhappy.
I agree, but not only proper damage modeling on characters, but also scenery. I want to be able to shoot holes through wooden doors, I want burning wreckages left in BF2 with black smoke poluting the atmosphere, rockets should leave almighty craters and tanks should not bounce off walls...
crysis looks to have proper damage modelling on the environment, dont know about on characters tho
I also want to see accurate world damage. I want to be able to blow a hole in a building and exit that way. I want to be able to destroy a small building with a shot from a tank turret and anybody in that building.
I also would like to see full scale massive modern combat battles. With friendly npcs that actually know good combat tactics and formations, and actually go where you tell them to (not take a route all the way around the map killing themselves in the process).
I want to be able to see my feet and my hands. When I turn a wheel or I have to drive a vehicle I want to see my hands on the wheel and my feet on the peddels.
And last but not least, less linear game play.
There are probably numerous other things that I would like to see but I cannot think of them.
Persistant worlds. I want the world to exist, rather than to simply be an instanced game.
Some form of advanced sound physics. I want sounds to be traced and reflected just as they would in real life. I'd also want decent sound mixing/creation so that instead of having sound A for bullet colliding with metal and sound B for bullet colliding with wood. The sound would be created at the point based on things like the objects density, hardness, size, and actions at that point (i.e. does a metal jug completely bend in and peirce from being shot, or is it simply a glancing shot).
A good FPS would be a FPS and thats it.
A FPS doesn't need next-gen grafics since you play it as low as possible anyway.
You need to have around 7/8 different weapons.
It would need around 20 different maps that are played before they where put in the game.
This get's me back to the UT not 2k4 or any crap just UT it had all of this and it was the only FPS that had everything a FPS needed.
maybe you do but i like to play on the highest possible settings i can
why would i spend all this cash on a ninja gaming rig and then play at low settings...
all fps do not have to be uber competitive multiplayer fragfests...
in fact most of the best are not seeing as they were done to death quite a few years ago (see UT, Q3, CS etc)
go watch teh 15min crysis gameplay vid thingy, shows exactly this sort of stuff and it looks awesome!
I am hoping for many good things frm Crysis. Far Cry was a huge wake-up call to the rest f the FPS makers out there. Here's hoping they do a lot of stuff correctly!!
As for world damage, I forgot about that one. Red Faction did a good job f that with the Geomod engine, too bad that whole concept never caught on.
I want a NON-scary FPS. I love the physics of HL2, but I cannot stand being scared.
I like F.E.A.R.s world damge, realisticish but still keeps you ongoing with the storyline, esp when you point blank someone with the shotgun and they spray everywhere.
If you don't want a scary FPS try something like UT series, they aren't scary, I've seen playrooms in it!
multiplayer, and physics!
I too am hoping that Crysis comes through in a lot of areas. I haven't seen the game play videos as I am on dial up for the summer, but I saw some tech demos and screen shots and it looks really good.
Farcry was the last remotely challenging game that I have played (at least at the end it was). I hope Crysis is too.
Ditto... I want to be able to play any game at top settings.. I just cant afford to update my pc every week. lol
the best fps that would be cool is like a coder like vb but your like a guy that has to acces all the buttons but with fps capablilties!!1
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