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Gaming How AI in Games Works

Discussion in 'Article Discussion' started by Tim S, 5 Mar 2009.

  1. Tim S

    Tim S OG

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    http://www.bit-tech.net/gaming/2009/03/05/how-ai-in-games-works/1

    NPCs have progressed from simple rule-based sprites to human-like figures that appear to think for themselves. We look at how the developers of F.E.A.R. 2, Dawn of War 2, Fallout 3 and Crysis achieve the illusion of intelligence for the characters in their games.

    :idea:
     
  2. Yemerich

    Yemerich I can has PERSUADETRON?

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    FABULOUS article! Very interesting :D
     
  3. Squallers

    Squallers Meat Puppet

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    Is this not pretty much just a copy and paste of an article from last months CPC? I
     
  4. opal

    opal Eh?

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    Very interesting
     
  5. Krikkit

    Krikkit All glory to the hypnotoad! Super Moderator

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    That's a very interesting article indeed. :D
     
  6. Bauul

    Bauul Sir Bongaminge

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    Probably, but given they're the same company now, why not? I doubt there's too much reader crossover.
     
  7. magicpixel

    magicpixel New Member

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    Copy paste or not I still found it to be a good read.
    Nice article, thanks.
     
  8. ParaHelix.org

    ParaHelix.org New Member

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    I can imagine an article like this been produced in video by James May lol
     
  9. Teq

    Teq Member

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    Yes it is, bit annoying really if I can read the same content on a website a couple of weeks later, why exactly do I buy the magazine again? :p
     
  10. Sifter3000

    Sifter3000 I used to be somebody

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    He did actually used to work on a magazine, actually - and there's a funny story about it...
     
  11. harveypooka

    harveypooka Fond of rumpots and crackpots

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    Excellent article. Well done! It must of being a bugger to get through all the content and write.

    I've been learning about state machines recently, it's great to see them actually in use instead of in a dry old text book.
     
  12. eXpander

    eXpander New Member

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    Great article! A lot of research done for this. And a really good read.

    And yeah, I don't care if it's a copy/paste from CPC because I don't read CPC. And I bet most people don`t.

    Cheers, Ben!
     
  13. Skiddywinks

    Skiddywinks Member

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    Truly fascinating.
     
  14. Redbeaver

    Redbeaver The Other Red Meat

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    Skynet is coming................................... developers, stop doing what ur doing now! :p
     
  15. Kasius

    Kasius Bringing the dremolition

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    Beat me to it :(
     
  16. DeXtmL

    DeXtmL New Member

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    i've worked on AI for some while. i think you have missed some additional complexities. they are subtle but indispensable, like critia design / matching, self evolving, AI scalability, physical world interactions and predictions.
     
  17. selection7

    selection7 New Member

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    Just a month ago I read an article a (not on here) that CPU makers are pressing the games to start considering the CPU more for graphics, presumably because they want to ensure they have growth in their market and they have noticed a trend that games are heavy on the GPU but CPU's have gotten so advanced that they aren't being used to their fullest (multiple cores come to mind). Then I read this article which claims we have a problem with CPU's being stretched to their limit. So which is it?
     
  18. The_Beast

    The_Beast I like wood ಠ_ಠ

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    pretty cool read :thumb:
     
  19. kimbolie

    kimbolie New Member

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