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News HTC announces Vive Pro Eye, Vive Cosmos

Discussion in 'Article Discussion' started by bit-tech, 8 Jan 2019.

  1. bit-tech

    bit-tech Supreme Overlord Lover of bit-tech Administrator

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    Read more
     
  2. jinq-sea

    jinq-sea 'write that down in your copy book' Super Moderator

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    That link be givin' a 500: Server Error
     
  3. Gareth Halfacree

    Gareth Halfacree WIIGII! Lover of bit-tech Administrator Super Moderator Moderator

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    Worse 'n that: the whole main site's gone for a burton.

    upload_2019-1-8_12-28-58.png

    @MLyons: Urk!
     
  4. jinq-sea

    jinq-sea 'write that down in your copy book' Super Moderator

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    Oh aye, so it has. Paging Dr. Devdoge (@MLyons )
     
  5. Dogbert666

    Dogbert666 *Fewer Lover of bit-tech Administrator

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    Yeah it's not even just our site. It's a real fun time in the office right now.
     
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  6. MLyons

    MLyons 70% Dev, 30% Doge. DevDoge Lover of bit-tech Administrator Super Moderator Moderator

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    It saw the news of Intel potentially finally releasing 10nm and was so shocked it fell over. We're currently trying to get it back up.
     
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  7. Dogbert666

    Dogbert666 *Fewer Lover of bit-tech Administrator

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  8. MLyons

    MLyons 70% Dev, 30% Doge. DevDoge Lover of bit-tech Administrator Super Moderator Moderator

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    It took some rope, a few devs, @Dogbert666 and a wizard but we've got it back up.
     
  9. jinq-sea

    jinq-sea 'write that down in your copy book' Super Moderator

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    Result! :thumb:
     
  10. edzieba

    edzieba Virtual Realist

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    The Vive Pro Eye is literally a Vive Pro with an eye-tracker (of unknown performance*) installed. Same panels, same lenses, etc. The Vive Cosmos is closer to a Windows MR HMD than a standalone HMD, a sit requires a tether to a not-included device (PC or otherwise) to provide an image.

    * Very likely not adequate for foveated rendering (which demands exceptionally bonkers low input latencies) or they would be shouting it from the heavens. HTC also are not providing any APIs - for foveated rendering or otherwise - so it's pure roll-your-own-solution here.
     
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