Discussion in 'Gaming' started by Somer_Himpson, 16 May 2012.
Classic..didn't notice that and am not going to edit it!
Yes mate all maxed out. As seen - http://www.techspot.com/review/349-amd-radeon-6950/page10.html
The one thing I did remember turning off was DOF (I hate this in all games)
Metro 2033 bored me to death too. I played about 2 hours before sacking it in. Crysis 2 was another big disappointment. If it had been any other game, I would not have stuck with it.
Try enabling it and then run the benchmark.
Are you running @ 1920x1080?
DoF if i remember correctly was what killed my frame rate. Didn't notice much difference to the graphics when I turned it off but the frame rate shot up.
The game was a bit disappointing. The atmosphere was pretty good the graphics very nice, but it was a short game that I didn't find scary, which suprised me as I'm normally a bit of a scaredy pants.
Just went back into the game to do a quick DOF on/off test with FRAPS.
Static scene in a tunnel with people hanging around ready to go on a tram.
DOF on 38FPS
DOF off 57FPS
So as you can see, MASSIVE difference with advanced DOF enabled.
As far as I can see DOF does nothing but blur far away objects. Why have this on? Surely it's better left off with the added bonus of a nice boost in fps
Each to their own i suppose.
Just re-iterating that you wouldn't be able to run this game at max with your setup as you stated and enabling DOF makes a 40% difference to frame rates...no wonder you didn't mention it initially!
I have now knocked DOF off for a nice smooth experience.
The game is running at max settings. Like I've said! DOF Depth of Field doesn't make the game look visually any better it blurs the object farther away. WHY would you want this? If anything I would like to see further afield.
Semantics I guess but if it is advanced features, you would expect it to improve the aesthetics.
Having said that, blurring distant objects sounds like a downturn in visuals as opposed to an improvement.
Anyways, just had a 30 min bash with all settings maxed and DOF disabled and it was a far more (and still pretty) pleasureable experience.
I think DX11 uses Shaders to calculate DOF so that it's not just a simple blur, it's more cinematic. There is a big difference between DX10 Dragon age 2 DOF and DX11.
As seen in my picture above comparing DOF on & off. The sharper image is with it off.
I can play it maxed out with ease on my core i7 920/GTX 580/8gb RAM rig.
I played it for about a week, lost interest and haven't touched it since. You're not missing a great deal, imo.
I'm curious to know which games you find interesting?
Don't knock it til you've tried it
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