Copyright law has always been a very flexible piece of legislation, that has been adapted based on the times. When the radio was invented, the law was updated with compulsory licenses to keep it simple yet fair. When the VCR was invented, home-taping was legalized (in most countries), because the lawmaker felt that no harm was done. Yes, currently copying a game is illegal, but the law can be changed as it has many times in the past. If the net effect of copying is positive for the selling market, and that is simply something that needs to be researched, then legalizing it will free up a large part of the judicial system while keeping a positive effect on the market. If the net effect of copying is negative, then we need to figure out if it's possible to uphold the law and at what price to society. The current state of copyright infringement raises the very distinct question: is it even possible to uphold copyright law, and if not: what alternatives are there to copyright law? Perhaps it will go like the tv-rights and home copies for music/film went in our country: legalize in return for a levy/tax system. One can continue to jump up and down screaming it's evil, immortal, bad, theft, etc., but in the end that's not going to being one extra penny into the pockets of the artists that produce these works. We need constructive solutions to this issue, and the only way we can do that is by first doing a proper social economic study into the matter.