Discussion in 'Article Discussion' started by Tim S, 21 Feb 2007.
ingles is how you say English in Portuguese.
How does everyone know the R600 is going to be so good?
Because it better HAS to be good to outperform G80. And as it's been nearly half a year between G80 and R600, maybe even more, it has to outperform G80 to have a chance on the market.
And yea, now 'We'll have WHQL drivers before the cards will be availible' seems a bit more realistic with R600 launching late March - June.
OK, I see.
If Stalker turns out to be good I'll have to go nVidia coz I quite fancy playing Stalker.
ugh oh well I will continue to wait if anything more time to save up more cash so its all good ^_^
A good plan as long as you dont continuously wait. I set a goal, when AMD has quad core and the next card out.
Doesn't mind me too much, the power consumption is too high anyway. Plus the next card I get is going to be nVidia due to better drivers (except Vista ones but I am running XP)
It is a bit of a downer though as it would drop the 8 series prices sooner. Plus I am an AMD fan.
Me too, the goal is when R600 is out.....
Done some pretty deep googeling this morning and I cannot find anywhere else with this information, Tim, who have you been beating to get this information?
EDIT: I should just shutup, found stuff straight away after i wrote this. DOH
For those that believe it is a strategy move that the R600 is delayed, then you must have believed that the yr late launch of the PS3 after the Xbox 360 was strategy also. In one yrs time Microsoft has shipped over 10.5 Million units creating a market that could support 3.5 million Gears of War game sales. If that was a strategy by Sony it backfired?
What happened to ATI is they did not have the licenced for Unified Shaders that went into the Xbox 360, Microsoft owns the graphics in their system. They did not want to make the same mistake they made with Nvidia with the original Xbox. With no licence to use Microsoft's unified shaders, ATI had to create Unified Shaders II and that is the stumbling block. It took Nvidia 4 yrs from start to finish to come up with their version of Unified Shaders G8800 series which is what Direct X 10 is all about and is the reason why DirectX 9 cards will never be able to play those games correctly.
In those 4 yrs Nvidia denied and denied the need for Unified shading, and by using this denial process continued to sell non unified shader products for vastly higher prices then they could have hoped for if they would have announced their intentions of releasing a Unified shader card in the near future.
It seems that ATI is still working upon their Unified Shader structure finding out much to late that Nvidia used 128 Unified Shader units when their own had 64 units. ATI countered with a rumor of each unit could do four executions to only Nvidia's two. Seeings that this was not enough ATI needed to enlarge the bit width of their memory bus to 512 and use DDR4 memory and this is where I believe the stumbling block resides, the use of the 512 bit memory bus and faster DDR4 memory is not performing as ATI would like, it is either a driver issue where the data is not taking advantage of the wider bus or it is a problem with the controller itself acting on data on such a wide bus.
Anyway you slice it is not a marketing maneuver but a plain and simple hardware software problem that needs to be rectified before launch because it is to harsh to be fixed by a driver or firmware update.
I really hope AMD creates a card that will last longer in the market. Nvidia will profit from this delay in more then one way; because now there overpriced 8800 cards will sell for higher profit margins and Nvidia will have enough time for R&D for there next card which I wont be surprised will be relrease shortly after the R600.
Separate names with a comma.