Has anybody else noticed that racing games, in particular, seem to have a big problem with grating, patronising introductory cutscenes and video tutorials that can't be skipped? Particular offenders that spring to mind are Burnout: Paradise, a game that I nearly never played at all because of its hideous 5-minute introduction with a cheesy hyper-masculine all-American voiceover that carefully explained difficult concepts like "points", "winning", "checkpoints" and "licenses"; DiRT 1, which did exactly the same thing, only the entire unskippable session was explaining how a "racing career" works and how cars have to be "unlocked"; and now Need for Speed: Hot Pursuit, which....does exactly the same thing too, except half of the unskippable bull**** is a big plug for their DLC and online services (thanks, EA). I can't work out why racing games, more than any other genre, have this tendency to cram a ton of simplistic, slow-paced tutorial/introduction material in FMV format - and make it unskippable. I tried to play NfS:HP today and had to sit through literally about 5 minutes of this garbage. I just muted my TV and wandered off, but jesus, what were they thinking?