Actually the only stage I did feel up to par was the cell stage, since that was supposed to be quite simplistic.
It's really sad the only stage of the game that feels right is the cell stage. Boo, Wil Wright. You get no more of my money.
everything was way dumbed down and much, much too easy. I mean, an instawin button on the city stage, wtf? None of the stages had a proper buildup. The game is rushed to throw you into the action on every single stage, instead it should take it easy and inroduce the concepts and possibilities one by one, and then throw you into the deep. On every single stage you have seen everything there is to see within 5 minutes, and after that you become srtonger, so it actually becomes less challenging over time!
Cell stage wasn't too bad, then the game fell off a cliff. Think I played about an hour into the civilization stage and got incredibly bored then never touched it. Whole thing lasted about a day. Complete dissapointment after watching that hour long trailer released about a year or so before
Greetings! Spore is the only game I am glad not to have bought due to the DRM. Never played it, but my cousins did... for an entire week, then they got bored with it.
Heh, add me to the list too. I played it all the way though to the space stage, did it in about 1 Saturday afternoon I think. Then played the space stage for about half an hour, realised what it was all about, so quit. Haven't been back since. It at least inspired me to search the internet for information on a Elite 3 though (which I found btw). Spore was a shame. To me it was just a bunch of flash games stuck together. I found it a shame though because a couple of them had the potential to be really good, if they focused on that and got rid of all the rest. Namely, the stage where your creature comes out of the goo and is on land and has some basic combat (or friend making abilities ), and you have to explore and take over other camps of creatures. I got REALLY excited when I started playing this, because it was like an offline MMORPG only with all new and original combat abilities. So it was like being level 1 in World of Warcreatures, and all the little camps of mobs had to be killed to level up and find loot. Unfortunately, it was SO shallow and simple, I literally just had 2 abilities and that was it. I think one was bite and one was run or something... If only you could level up, and then get more new abilities, and fill up your hotbar like you do in MMORPG's as you level higher and higher, I could have really enjoyed that. It could have got really challenging and in depth in later levels. But it wasn't like that at all And the other stage I thought had potential was the space stage. It vaguely reminded me of old space trading games like Elite. It would be fun to travel from planet to planet doing quests and upgrading your ship and buying heatseeking missiles and stuff and then going pirate hunting etc. But again, it turned out to be nothing like that
I played it through with my daughter, was ok but not for me to be honest. She still plays it all the time and loves it.
played through the whole thing, even to the end of the space stage. was getting really boring by the end when i had no enemies around me any longer. Havnt played it since I beat the space stage. Ive thought about playing through again, but I have never got around to it. Overall I enjoyed the game, but it probably isnt worht the $50 i spent on it...
I think it's a great game for a causal gamer or for the younger games out there. For anyone else it isn't the best.