Discussion in 'Article Discussion' started by CardJoe, 27 May 2011.
Ain't that similar to the system Ubisoft used, and didn't work? Why don't they just use a CD key, if your cd key is legit you can play online, the DRM just annoys normal people, pirates just get rid of it.
Couldn't agree more.
It's great how they complained last month about PSN being down so they couldn't enjoy their own games and the micro transactions...
Lateral thinking eh?
Oh! God! The horror! Not GfWL!
(and so on)
Really. Why do companies use Gaming for Windows Live? Do they get paid lots of money by Microsoft? Because it sure as hell isn't because it's a good bit of software...
Wait, so they said that they wouldn't release it on Steam because it wasn't accesible by everyone. But Steam IS accesible by everyone..
To be honest, it seems like they just ****ed up the PC version and are looking for an excuse to not release it.
hackers will cut this DRM out in 5 to 10min
^ This Make a good game, and people will go out of their way to buy it, make a crap game and people will torrent before they buy, and never ever buy....
Games for consoles and PC alike have to work offline aswell aslong as they've got a single-player-mode. Steam and other services or copy-protection that require an internet-connection are out of the question in that case imho.
The easiest solution for the companies to sell more games not getting pirated as much is to lower the prices for their games, which are ridiculously high nowadays. $20-30 is the sweetspot for games, where people will buy them and don't feel robbed.
Anyways... companies are greedy and then complain about piracy or simply p'ss off people with DRM and stuff.
Really, what is all this anal DRM in aid of? There will be a cracked version on the torrents before the game has been out a week. Low level piracy can be controlled with a disk check.
People here have pretty much summed up all the relevant points in just 6 post.
Always on internet connection requirement unworkable.
GfWL is unpopular bloatware.
CD key for online play would be fine.
Steam would be much better.
Pirates will hack it in minutes so only paying customers are inconvenienced.
They use it either because Microsoft pays them to or because it's very easy (thus cheaper) to port from Xbox Live to Games for Windows Live than to something like Steamworks.
Yeah, I remember having to halt an Assassin's Creed 2 session right in the middle of something important because I lost my connection. At least this lets you get to the end of a match before it happens, but the need for constant handholding for a game to run is simply annoying to consumers.
Remember when everyone was outraged that Spore and Mass Effect needed to connect to a server once a week for a handshake? Those were the days... and I should bring up that Bit-Tech highly touted that the Witcher 2 had 'no DRM', but I didn't see anywhere in the original article that the retail version in fact had a CD Key and required a 1 time internet activation (Annoying, as I moved the day it was released, and my ISP canceled my transfer without notifying me, so I couldn't play it for 4 days) and can only be activated on a limited number of computers (though you can get licences back, they tell me), not to mention Day 1 free DRC which required a user account, but in fact I could never connect to the servers long enough to download anyway.*
In short, if there is a DRM war, customers are not winning.
*Really, these were the only issues I had with The Witcher 2, the game itself deserves the 95 Bit-Tech gave it.
I wholly agree.
Yes, because piracy is breaking the leaderboards.
Not buying their argument. Or their game for that matter. Congrats Capcom, another lost sale. I won't even bother pirating it because I have other games to be playing instead.
It was always the case that the witcher 2 on GoG would not have DRM, as far as I'm aware Atari publish it and I'm assuming they require that the game has DRM.
As for the article I was excited when I heard that Capcom was gonna concentrate on the PC but now
They can screw off, not interested in their games, constant internet connection is wrong, one time activation is fine, they can never make another PC game as far as I care. Over reacting? Maybe, but I still have yet to buy an Ubisoft game that includes their ridiculous DRM.
The purpose of this kind of DRM is to also restrict offline play. A CD key does almost nothing to stop this (download a crack, simple as running an .exe) and PC gamers are notorious for using tools like Hamachi to exploit any local play over the internet.
Shame about GFWL, though. Should have just made it a Steamworks game, DRM sorted and friends list sorted.
I only buy things I know have DRM once I'm certain I can bypass it. Putting DRM in a game just delays my purchase & thus, the amount I pay them for it.
quoted from the guy at Capcom who started this: (replying to people suggesting that it'll be hacked no matter what DRM they put on)
The world is defeatist it would seem then...
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