Discussion in 'Article Discussion' started by Cutter McJ1b, 22 Dec 2009.
Unlike most I wasn't awed by the first game. Sure I played it ... all the way to the end. It was mostly enjoyable. After I finished it I uninstalled it and sold it on.
I won't be waiting with baited breath for the sequel like many, but that doesn't mean I wouldn't have given it a chance if the reviews are good.
However, all this nonsense about a continued story line using your old save games is only any good if you have your old save games, so for me, and possibly others who are in the same boat, this is a turn off.
I didn't even get to the end. The voice acting and characters were great, the overall look and sci-fi feel was superb and there was plenty of RPG-like elements with all the weapons and mods but for some reason it just never engaged with me.... maybe it was all those horrible/comical driving sections or Seth Green's voice I dunno, either way I could only do a couple of planet raids before losing all interest.
The sequel does have a great looking cast and from the trailers some great action but unless they change some of the (awfully repetitive imo) gameplay mechanics I wont be buying it.
I smell the hype machine running at 11.
I never got on with the art direction of the first...a little too round edged for my tastes.
hmm... I thoroughly enjoyed the first one, I also saved my save game as I do with all games. If the sequel bulids on the first I will be more than happy. The driving sections were a bit crap, seemed like they were trying to take on halo but they were excusable considering the quality of the story.
I must say i agree with the mmo idea. An mmo with a quality storyline would be great, almost like a sci fi tv series.
Interesting blog Bindi. I think you're on to something there. I especially love the idea of playing ME with 2 human players! I guess it would have to be some sort of hybrid MMO, one where you pay for the original game and for bits of DLC, but without the subscription. However, you still have a big world which loads of people can all connect to at once and meet before they take on a mission. It could be like the raids on WOW but on a much smaller scale, say, only 3-4 friends exploring sections of the ME world together. Sounds like fun to me!
While everything you say makes some sense (and that which doesn't is just a matter of opinion), the main reason I don't like the idea of such a system, especially for ME (a game I love), is that it is far too open to abuse. And with EA holding any sway at all, I find it very likely it would be abused.
more of a "could" then a must.
You should be able to take your character onwards...if you want to, or start anew with each game.
The idea behind releasing content as it's ready is nice, but content tends to be buggy in this world, so you'd get update after update, soon nobody's on the same level (update wise) and there goes coop-gameplay.
Unless you make updates obligatory and I can here the whining (Version 2.6 mechanics are cooler than 2.7, vou've ruinedit!) now.
So I prefer stand alone games, where I can (if I choose to) take my character and difficulty setting.
Yes, I do agree completely. EA/Bioware would probably rinse the **** out of the DLC and online aspects and make you pay through the nose if it was popular.
"What gets me, in the traditional model of selling one game, then another, then another, why Bioware didn’t opt for the more “MMO”-esq model of having things tied in extensively online. The limitations of adding these epic, whole game updates is that users lose save games and profiles after a year or so between releases, or, you still have to pander to those who didn’t buy the earlier releases to some extent because your publisher wants every successive release of the franchise to sell more. In a model that requires you to buy previous games, the opposite is true – you’re more likely to lose people that fall out of gaming, forget about it or lose love for it, than attain more."
Perhaps Bioware decided against an MMO because a large chunk of the gaming community won't play MMO's. The modding team I am in has 19 members, and out of those 19, 8 of us won't touch MMO's with someone else's barge pole.
Haven't steam allready had a system like this up and running for ages? Ever since Mirrors edge atleast, on some games the savegames and player profiles etc etc have been saved in this "steam cloud" or whatever. So it's not excactly rocket science. Just have a server up and running that people can save stuff on, or atleast save their endgame caracter, I don't really recon it would need a whole "cloud" going on.
I haven't really run into this sort of publishing yet, episodically I mean. The only "episode" of sort I have played was "Command and Conquer 3: uprising" and while lots of content, haven't got ANY support in the form of patches, multiplayer, compitabillity etc etc. Good job EA. All in all It could work, but i still prefer big proper games that gets patched for an extensive period and a growing community and mod, and also multiplayer with people on the servers. Waiting for Stalker now
Oh noes, i'm a steam fanboy ://
I think that with the console focus on the first game that they didnt think it would be needed becuase who deletes their game progress on a 360 hard drive?
With the fact that the PC version kind of blew up when it came out and people demanded a better product there has created a situation they didnt expect.
I know biowares new site saves all your achievements and what not for Dragon Age. Not sure how that will work interms of game saves, Mass Effect 2 or their future products.
They do have a Star Wars MMO coming out shortly and I think based on the success or faliure of that they may or may not start developing more in the online universe.
I hate not being able to pause an RPG though so itll be interesting to see how it works.
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