Hm. Maybe in SS2. Thing is, there's a patch to remove respawning bad guys and with it on then game feels very empty. You get the sensation there must only have been about 20 people on both of the space ships, which is vaguely ridiculous. The respawning enemies would be a flaw in many a game, but it works very well with the weapon degradation I feel. I think Max Payne was a classic example of too much style and a decent amount of substance. The plot was great, the gameplay brilliant and the way the story is told is good...at first. By the time I got to the fourth level or so though, I was pretty damn sick of gravelly voiced introspection being rammed down my throat in slow motion every ten minutes. It needed to lay off just a little bit and stop with all the deep, drunkenly-voiced exposition "I went in the room and there was blood on the floor. I'd just shot someone again and felt nothing - was I going numb with the cold outside or had I been desenstized long before; shocked into infinite complacency by my dead child and the sea of deciet and drugs I had lain in ever since?" No, Max: you're just an emo kid with a gun and not enough guts for a suicide. Please be quiet for a bit.