Blogs What makes a game a game?

Discussion in 'Article Discussion' started by Guest-16, 22 May 2009.

  1. Guest-16

    Guest-16 Guest

  2. Dreaming

    Dreaming What's a Dremel?

    Joined:
    31 Jan 2007
    Posts:
    589
    Likes Received:
    7
  3. Ending Credits

    Ending Credits Bunned

    Joined:
    4 Jan 2008
    Posts:
    5,322
    Likes Received:
    245
    ARMA II always seemed like a risky purchase for me because while undoubtedly it has the potential for lots of fun it requiresa certain amount of patience and application of tactics, two things which I tend to neglect (not saying I'm missing eitherbut they're not usualy traits I practice in casual gaming).
     
  4. ry@n

    ry@n Minimodder

    Joined:
    31 Aug 2005
    Posts:
    1,135
    Likes Received:
    43
    Its a shame about the price tag, it looks like fun.
     
  5. Dreaming

    Dreaming What's a Dremel?

    Joined:
    31 Jan 2007
    Posts:
    589
    Likes Received:
    7
    ARMA II?

    I played ARMA after being a devout fan of Operation Flashpoint, part of the community at OFPEC and also involved in the running of an OFP clan, and really I felt incredibly let down. The single player was terrible, but even so the whole game was buggy and the play experience wasn't great.
     
  6. SirFur

    SirFur PC Gamer and LAzy B0nes

    Joined:
    8 Apr 2009
    Posts:
    1,189
    Likes Received:
    14
    What makes a game? Well that's obvious isn't? FUN to play and a great PLOT! :D
     
  7. Gunsmith

    Gunsmith Maximum Win

    Joined:
    23 Sep 2005
    Posts:
    9,828
    Likes Received:
    2,440
    depends on the tastes and needs of the player, i for one love tinkering under the bonnet of racing sims but its ultimatly ruinied when some 12 year old twatstick wants to stick it in reverse on the starting grid.

    specialist games need to exist to cater for those with aquired tastes, the only problem comes when you try to account for a wide audience (see need for speed) is when it all comes apart.
     
  8. Lizard

    Lizard @ Scan R&D

    Joined:
    17 Feb 2007
    Posts:
    2,890
    Likes Received:
    37
    As somebody who also had racked up hundreds of hours of OFP, single-player, multi-player and mission making my first impressions of Arma weren't good either. However, as BIS released more patches and the modding community started switching from OFP to Arma it definitely got better.
     
  9. Spaceraver

    Spaceraver Ultralurker

    Joined:
    19 Jan 2006
    Posts:
    1,363
    Likes Received:
    5
    I for one would love this. Generating your own missions, playing scenarios that you could apply to milsim. And a million hectares.. Thats the size of Lebanon or Kosovo.
     
Tags: Add Tags

Share This Page