And finished, man that was one hell if a ride. So much so I started another campaign almost immediately on a harder difficulty.
ahh, only another 41hrs to finish downloading it before I can start (260 KB/S peak download speed) looks bloody good though
trying to play and it just majorly lags like at the start move your character to this position "5 minutes later... loads now move here" 5 minutes... now do this...
Got to say that it installed fine and fingers crossed had no performance issues. Had the odd clipping problem though. Sent from Bittech Android app
Comes to mind but a million times worst... [webm]https://giant.gfycat.com/BonyAmpleJapanesebeetle.webm[/webm]
I just finished this. Took me far longer than it should have done, I didn't realise that psi troops don't level up like normal soldiers and that you have to keep training them. I finished the last mission through sheer luck: I scored an instant kill with a superior repeater to win the game. Right. Time to man up and restart on Ironman
Playing on 'Commander' difficulty with 'Ironman' enabled now. Simple supply raid turned into a bloodbath. Lost my entire squad except my Sniper who single handed took down 2 Advanced Advent Troops a Captain and a Viper!
Anyone started playing the MOD 'Long War 2'? Their's alot added to the game! Need to find a decent tutorial video to explain how it all works!
Having picked this up on a recent humble bundle, waiting a fair old time since release, I have been playing this quite a lot in the past week. Bad stuff out of the way first, the performance is still very inconsistent, with long load times even on an SSD and random FPS drops. Especially in the 'drop ship' screen, where is goes from a solid 60 to a chugging 12-15 FPS for no obvious reason. Combined with the long load times it's a bit of an annoyance. Also, the animations, especially when you first meet an 'alien pod' (a group of advent troops) on the tactical maps are often very slow to trigger. That aside, the game itself is good! There are a lot more hard choices to make now for missions, many items have become consumables and the new soldier classes and skills are varied and good. The variety of enemies is also really good, lots of nice changes and the enemy are pretty merciless! The mission variety is good and the added time pressure of the Avatar Project (a bit like the doom counter from enemy unknown) keeps the pressure up. I will say though, that Xcom 2 is much harder difficulty wise, playing on Veteran (medium), with Iron Man Mode enabled, I failed my first campaign and I am on the verge of failing my second. My second went a lot better than the first but I had 2 missions in a row that were complete blood baths, loosing 12 high rank soldiers and crippling my combat capability. It can be hard to recover from that and losses can snow ball quite quickly if your not careful. Overall I recommend it for those still on the fence.
LW2 adds a ton. If you've ever played the original Long War mod for Enemy Unknown, a lot of that is the same. The squads are bigger (10 Soldiers to start), many more aliens/ADVENT per mission, you get introduced to new enemies sooner than normal. Overall it ramps up the difficulty by quite a bit. Each specialization is now it's own class of soldier each with their own new specializations. That means 9 classes with either 2 or 3 specializations each. Not sure. In LW1 they added a ton of new equipment, grenade types, and weapons. Haven't seen any of that yet but I just started. I have heard there's a combat knife though. I'm hoping they added more drops from enemies. I think there's a lot they could do with that.
I think the best way is to just play it and figure out what's new 'in game'. There's lots to take in and prepare to ditch your old XCOM2 play style. Long War 2 really mixes up the combat!
Wow, this is one tough game compared to Enemy Unknown/Within. I was doing good, lots of Weapons and Armour research, lots of high level soldiers but I had 2 very bad missions where most of my experienced soldiers were killed and now I am in a bad way due to 3 big issues: Medikits - they require venom from those snake creature abundant early on but I am at the stage of the game where I rarely meet those units any more. I lost 10 medkits from soldiers I had to leave on the battlefield and now I can make any more. Experiance - you can put a rookie in tier 3 Armour, with a Tier 3 Weapon but his or her accuracy (regularly missing 70-80% shots) and more importantly their 'will' and likelihood to panic is fatal! Advanced Enemy Soldiers - units like the Gate Keepers, Andromodons and Heavy MECS are just too tough to fight when using rookies. It is very easy to go from on tops of things to a complete snowball! Anyone got any advise for trying to recover from to prevent this problem? Is there any 'must have' upgrades or research? Still loving every brutal second of it, nice to be able to actually loose a game, not be handheld to the end.
Just the same basic XCOM strategy: you need a good smattering of capable soldiers to avoid situations like the one you're in now. One thing I will suggest though: psionics. Like in XCOM, psionic soldiers are devastating when used well. Unlike XCOM though don't need to use their abilities in order to progress their levels, you can just keep training them. A couple of high-tier psionic soldiers with Dominate and upgraded Psi Amps will soon have you laughing in the face of Andromedons and Gatekeepers. Null Lance and Void Rift are also extremely powerful. But: It will take time to train them...
I'll try the psionics for sure! I was pretty good at xcom but this one seems harder, although I should probably learn when to call in evac, accepting the value of the soldier is higher than completing the mission..
I have created a 5-6 person high movement / SMG armed team for extraction / escort missions. They have a flawless record so far. I am struggling to get enough supplies as I seem to be getting a massive negative penalty to my monthly earnings so I cant actually buy anything.