Discussion in 'Gaming' started by Gunsmith, 14 May 2017.
You can strip the Double Heatsinks from the Highlander and put them in an energy mech.
My Dekker thus far has been invincible, Medusa on the other hand, nope gone to a barrage of SRM carriers after missing every shot he fired at one, 90% hit chance my foot.
the motto of the story is the nastiest **** is often short range, attack from mid to long unless you know you can swing in upclose and violently with an AC20
The "say hello to my little fweeeend" plan works well AC20 derp coring lights. Bloody 2nd half of the Artru mission
First lance is fine the Commando/midget, Firestarter, Enforcer and Shadowhawk are fine along with the two vehicles, its that second assault lance. I tried hanging back with Kamea keeping out LOS just below the ridge but she pops up an gets focus fired by the Battlemaster and Awesome despite a zombie Griffin standing there as a distraction.
Does just legging it past work?
Could be a lot worse than being bought out by Pardox, let's hope they get to keep making good games.
Picked up a spare pilot as Dekker has a habit of being injured even though hes 10/10 on everything and has a ++ cockpit mod.
So, Ozone, a KS character, sounds like hes from the southern states of the US and is a mix of insanely annoying and funny at the same time.
Example, land on a desert planet "reminds me of my first wife"
Yup I now have a redneck hick pilot, I feel I need more an to paint all the mechs orange with the confederate flag out the top of each mech.
If an ammo store doesn't explode, it never runs out. so basically Yang makes munitions in his spare time.
This means I can use the Gauss rifle again on the highlander instead of the AC20!
Came out last week:
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