The distinction between this and generals, is that generals is a starcraft clone and this is a c&c clone . Starcraft has much scope for strategies and a greater variety of units, but c&c has always been about the mammoth tank rushes, or the orcas vs. construction yard things. One criticism I have is the sheer pace of c&c3, I wish there was an option (at least for multiplayer) to scale the economy. So you could have ultra hardcore, where the harvester brings in £10k each time or something mroe moderate, like 700c each time. I think atm it's around the 2k mark, which is very excessive considering how fast they collect it and how fast they move. To see what I mean, open up an old game (even tib sun) and watch the harvesters, they're snails! In this they have a good speed, like light tanks. They used to be marginally faster than mammoths. But I love the game, except for the fact I think nod aren't as potent as GDI (even if you play well as a nod commander, a good gdi commander has better odds I reckon). I mean, a avatar costs 3k, a mammoth 2.5, and with rail guns, a group of 10 mammoths will kill anything (including scrin carriers, battleships, etc. etc.). Although ranks are more important now, which is odd since it's so fast paced you lose track of individual units - top rank units seem to heal themselves and also kick so much ass, that a few of them set up tactically (like at a choke point) could slaughter a much larger force. I like the fact that commandos are stupidly overpowered again .