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Gaming Command & Conquer 3 Tiberium Wars

Discussion in 'Article Discussion' started by The_Pope, 5 Apr 2007.

  1. Dreaming

    Dreaming New Member

    31 Jan 2007
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    The distinction between this and generals, is that generals is a starcraft clone and this is a c&c clone :). Starcraft has much scope for strategies and a greater variety of units, but c&c has always been about the mammoth tank rushes, or the orcas vs. construction yard things.

    One criticism I have is the sheer pace of c&c3, I wish there was an option (at least for multiplayer) to scale the economy. So you could have ultra hardcore, where the harvester brings in £10k each time :p or something mroe moderate, like 700c each time. I think atm it's around the 2k mark, which is very excessive considering how fast they collect it and how fast they move.

    To see what I mean, open up an old game (even tib sun) and watch the harvesters, they're snails! In this they have a good speed, like light tanks. They used to be marginally faster than mammoths.

    But I love the game, except for the fact I think nod aren't as potent as GDI (even if you play well as a nod commander, a good gdi commander has better odds I reckon). I mean, a avatar costs 3k, a mammoth 2.5, and with rail guns, a group of 10 mammoths will kill anything (including scrin carriers, battleships, etc. etc.).

    Although ranks are more important now, which is odd since it's so fast paced you lose track of individual units - top rank units seem to heal themselves and also kick so much ass, that a few of them set up tactically (like at a choke point) could slaughter a much larger force.

    I like the fact that commandos are stupidly overpowered again :).
  2. samkiller42

    samkiller42 For i AM Cheesecake!!

    25 Apr 2006
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    @ Dreaming, remember Red Alert 2 and Yuri's Revenge, the allies had a chrono miner, which meant funds were quickly inserted in your refineries.

    Im so far loving this game, and hopefully will be having a LAN match sometime today, heres to hoping my lappy doesnt crash on me.

    Online play is awsome, it works thankfully, and when me rig is running again ile be able to play against the worlds best :clap: and loose probably :duh:

  3. Bauul

    Bauul Sir Bongaminge

    7 Apr 2007
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    IIRC, EALA are working on tweaking some of the units for the next big release, the main tweaks being making the Nod Avatar less unfairly expensive (or they might do something sneaky like keep it expensive, but have a fast build time), and make the mammoth tanks capturable like Nod's and the Scrin's biggest units are, but we'll see.

    As for the game being too fast, EALA has stated the game is pretty mod friendly, so hopefully we'll see something like that quite soon from the community.
  4. airchie

    airchie New Member

    22 Mar 2005
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    Anyone had issues with online play?
    I couldn't get mine to connect at all.
    The C&C forums seemed to be broken when I tried but all I could see was they recommend forwarding something like a range of 60,000 ports.

    Seems a bit excessive since every other game I have works fine through my router.
    You think it needs uPNP enabled? :/
  5. GoodBytes

    GoodBytes How many wifi's does it have?

    20 Jan 2007
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    Last edited: 30 Apr 2007
  6. CardJoe

    CardJoe Freelance Journalist

    3 Apr 2007
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    Is that news somehow? We cover them in the review, under multiplayer mostly, but we have pics dotted about.
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