I wonder how hit markers came about in the first place... maybe to counter the cries of "lag"? I.E. you can confirm that you're hitting someone. However i think "suppression spotting" is a little different (and worse) since you're getting points for not hitting someone but close to someone. I.E. once a person's ducked under a rock, you won't get a hit marker, you don't know if he's still there or not no matter how much you shoot it; however with suppression you can clearly tell if they're still there by whether or not they're suppressed. Whilst i agree that campy-recon teams are deathly boring, i also agree with DICE that they shouldn't change it simply because it's spammed. It's a testament to DICE as to how "fun"/challenging the sniping is by how many people actually go Recon. Besides, Battlefield is a game that IMO simply requires Snipers to function properly. I generally snipe out mounted gunners that are mowing down friendly infantry, AT emplacements that are preventing vehicles from moving up etc. Sure an Assault rifleman/battle rifle could do the job, however at both a closer distance and with less efficiency. Although all that being said, whilst my preferred class is Recon, i haven't actually used it for a long time, instead opting for either levelling my Engineer or being the Medic of the team/squad. And the reason simply being as you said, there are either too many snipers most of the time.