Discussion in 'Article Discussion' started by Garside, 28 Nov 2006.
Solitaire - the film.
When do I get my prize?
counter strike the movie!!!!! with 1337 h4x0rz!!!! and uber n00bs!!!!
Movie based on the Gothic games?
oh DOA rocked but all that moaning was a little to much, was I the only one that got the feeling that some of the moaning was editid in afterwards ?.. haha
I love Mortal Kombat, Resident Evil, Final Fantasy and I liked it when Doom went 3rd person, that was great and different.
LMAO.. just LMAO
I think the reason why games and movies don't cross over so well, is because of the way everyone interacts differently with each of them. (obvious i know)
In a movie, most people will see each character alittle differently based on their own experiences, but the story will still play out exactly the same. If the characters are strong enough, this won't be a problem. In a regular game however, there is no fully concrete personality for the characters (except for a brief story in the game manual and/or in-game movies), so the personality of a character is complemented by the gamers own personality and gaming style. So if a gamer is playing a charcter which already has a complete identy (defined by Movie(s)) and the game doesn't reflect this expected feeling (which most of them don't), then the gamer is left lacking, a feeling which was experienced while watching the film. (wasn't that matrix game the biggest let-down EVER)
On the other side, if a Gamer goes to see a film with an expectation (which will most likely differ from other gamers) then most of the time people are left thinking they want the last 2 hours of there life back, because the film has to be more linear then a game. Most people going to see the movie will have a different expectation depending on how they felt while playing the game. This i think makes it a lot more difficult to make a movie from a game rather then a game from a movie. I could be wrong.
I think Exile and Elite (BBC Micro) might make good Game to movie releases. Both had resonable story lines (for a 11 year old anyway), which came with the game as a 30 page mini-novel, which gave a little bit of storyline/history.
silent hill is great, although its kind of a bit drab towards the end, but still the best adaptation in "goovie" history!!! and the barbed wire rape thing just brings a whole new definition to chlamydia that i hope never to experience *shivvers*
So, you mean Casino Royale but where Bond plays on his own?
heh, Silent hill was awesome indeed, the a lot of ppl dont like the end but they probably didnt think that there will be a sequel..
read somewhere that halo was canceled/pulled back thanks to a noob director and huge costs, not sure about it though.
But i would say, most game based movies have been quite interesting, most are well worth a watch.
cant understand how advent children can be better then spirits within though, its storyline was rather pointless, they tryed to make as less backround as possible in every scene (looping backround, some kind of fields all the time (the motorcycle desert, the woods, the flowers durning a fight in that old building etc. not so good movie for someone who havent played the game imo.
Advent Children was definitily a movie for the fans.
Seeing the success of Terry Pratchett's Discworld books and having a few games made out of them im supprised someone hasnt tried to make a Discworld movie. But after playing the old Discworld games again on the playstation recently and re-reading the books, Rincewind will always be voiced in my mind at least by Eric Idol, and would be hard to find a better suited actor to play the role.
And am I the only one who thinks that Pirates of the Caribbean may have ripped of the monkey island series of games; A ghost pirate who just wont die, an average joe who ends up becomming a pirate after meeting up with an odd bunch of less than decent pirates and having to go on a quest to save aformentioned wannabe pirate's love interest. Perhaps Lucasarts should have seen this sooner, although would Orlando Bloom have signed up to play a character called Guybrush Threepwood... I think perhaps not!
Broken Sword movies...I would go and watch those.
Agree with Ross about MGS though, they basically have a film worthy script in the game already so I'm surprised it's taking so long...or just don't bother.
At least no one mentioned Wing Commander
I think Games from movies can work somewhat well if they just use the "world" of the movie (think S.W. Online - which was sort of ok until they nerfed it, or the Matrix Online).
Going the other way might work but only in the "inspired by greed
a game" sense. Don't try to follow the "story" too closely.
Re: Grim Fandango / Lucas Arts adventure games: At Least half the fun was in the dialog options the game gave you (at least in the Monkey Island games) - how do you do that in a movie?
omg, now that you meantion it, theres a bloody large resemblence between the tow
Perhaps the key to success in making a game from a movie is in not trying to make the game straight from the movie. In other words, I don't want to play the movie. When that happens, there is no element of surprise, there is no fun in figuring out some kind of puzzle; everything is scripted to happen a certain way, and you already know how it is supposed to work. If you take the premise of the movie and build a game around that, then you're on the right track. Building a fun game is the other half of the equation. It can't just rely on the success of the movie. It has to be fun to play.
Lego Star Wars succeeded in doing just that. The game basically followed the storyline, but it didn't stick exactly to the script. If ever there was an example of a good movie and good game, it's the Lego Star Wars franchise.
My prize winning suggestion: Dont turn Half Life into a movie, its already a great game.
And Goldeneye is easily the best move->game ever done, I still play it. I watched the final fantasy movie or movies and it was like lotr for me, I couldnt stay awake.
How about using some of the game development companies that can actually write an interesting story/ create an interesting world and have them collaborate with screenwriters......hahahahh oh lol nevermind, what was i thinking.
Anywho, a movie i think could actually be really great if done right:
More the original than the sequel. A generation of people living in a shelter, and the story of one person who is chosen to leave the security blanket and find help for them all. How this person reacts to a changed world could truly elicit some black humor. It is a dark comedy in its own right, but could be a compelling story of discovery in a new world, coupled with humor and action.
I could think of a few more well written games that have potential, but i'll stand by a story in the Fallout world as my #1 pick (although Wasteland is the real granddaddy of post-apoc games to me).
AvP wasn't based on the game though, the first mashing of those licences was in the graphic novel world in 91/92. The first game of the series was on the snes in 93/94.
I do hope Uwe Boll gets a clue and actually makes a decent job of Far-cry, I still love playing it online and it would be a shame to see the series sullied by that charlatan.
I disagree with the article on two points...
First, AvP was great! Okay, so maybe it was a terrible movie, but man, it was fun to watch! I watched it on a whim with my father and my sister, and the conversation afterwards went something like: "That was such a bad movie." "Yeah, but wasn't it awesome?!"
Second, Final Fantasy: The Spirits Within, as said by -equilerex- earlier...
Yup. I loved the movie too. I can never understand why people keep complaining about it and going on about how it has no story. I thought it had a great story.
Advent Children, on the other hand... I wouldn't say it had absolutely no story, but the focus was clearly on the action, and you won't hear any complaints from me on that count.
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