Lets designers build within VR. http://www.bit-tech.net/news/gaming/2016/12/16/unity-editorvr-preview/1
Now separated from PC VR, mobile efforts. http://www.bit-tech.net/news/hardware/2016/12/14/oculus-vr-split-in-three/1
Projects to a virtual display. http://www.bit-tech.net/news/gaming/2016/12/13/microsoft-xbox-one-rift-streaming/1
Renews focus on VR content. http://www.bit-tech.net/news/gaming/2016/12/09/htc-vive-studios/1
Lower power, wider field of view. http://www.bit-tech.net/news/hardware/2016/12/06/leap-motion-mobile-platform/1
Starts with Eagle Flight. http://www.bit-tech.net/news/gaming/2016/12/01/ubisoft-cross-platform-vr/1
Claims improved comfort. http://www.bit-tech.net/news/hardware/2016/11/28/zotac-vr-go/1
Nvidia exclusive for now, though. http://www.bit-tech.net/news/gaming/2016/11/17/steamvr-asynchronous-reprojection/1
No Daydream support yet, though. http://www.bit-tech.net/news/gaming/2016/11/17/google-earth-vr/1
Better performance, improved visuals. http://www.bit-tech.net/news/gaming/2016/11/16/unreal-engine-4-14/1
90 minutes of runtime per charge. http://www.bit-tech.net/news/hardware/2016/11/11/htc-vive-tpcast-wireless-kit/1
No headset required. http://www.bit-tech.net/news/gaming/2016/11/04/futuremark-vrmark/1
Partners with companies from Asus to Lenovo. http://www.bit-tech.net/news/hardware/2016/10/27/microsoft-vr-headsets/1
$38 million in total. http://www.bit-tech.net/news/bits/2016/10/25/intel-capital-funding/1
Adds fuel to AR headset rumour fires. http://www.bit-tech.net/news/hardware/2016/10/25/google-eyefluence/1
Try-before-you-buy? £15, please. http://www.bit-tech.net/news/gaming/2016/10/24/game-psvr-demos/1
No out-of-the-box compatibility, though. http://www.bit-tech.net/news/gaming/2016/10/13/htc-hp-envy-vive/1
Offers true 'grasp' support. http://www.bit-tech.net/news/hardware/2016/10/13/valve-prototype-vr-controllers/1
Picks Starbreeze's StarVR hardware. http://www.bit-tech.net/news/hardware/2016/10/11/imax-vr-manchester/1
Thanks to asynchronous space warp. http://www.bit-tech.net/news/hardware/2016/10/07/oculus-lowers-system-requirements/1
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