Evening All As always, I'm wondering if the collected wisdom of the BT community can help me out with a bit of knowledge My sister works in the U.K. teaching Cookery to secondary school students (11 - 16 year olds) and as you might imagine she gets asked a fair few questions along the lines of "What subjects should I do if I want to work in Industry X". She has been asked what path a 16 year old should be taking if they wanted to work in the Computer Games industry a few times this year, and having not had much feedback from her IT colleagues has come to me. Myself, not having much of a clue have come to BT. My own answer would be that the student could either be involved in the creative side of the industry (game theory, creative writing, artistic design) or the code side (computer languages, 3D modelling). my impression is that the industry is a little saturated with people that know how to make a 3D model, but not many that know how to write code. So my question is, is there a solid route from 16 to the games industry, either on the creative or technical side? I'm sure there are specific 'Games Industry' degrees but to avoid pigeon-holing themselves are there other degrees that will still get them through to an interview? Should student look towards A Levels containing Maths / Design / creative Writing and see if they still like the idea at 18?