Argh. Whilst i'm not a fan of throwing the word "innovation" around, i feel just the same way about... "authenticity" or somewhat (at least in the context of this discussion). After playing a few more games against Bots and quite frankly, getting my ass handed to me by... Juggernaut? (I'll spin on you and will be immune to magic and I'll Ult you and become untargetable) each time, i'm still rather set that: a) I suck at DotA. b) I probably won't enjoy it as much as i do League. I think playing DotA2 has just made me aware of how dissimilar they are and whlist i won't dispute DotA2's complexity (especially since i can't even grasp the basic knowledge of how it all works), i still love the fact that League is still sufficiently complex and that teams can still come along and completely change the way the game is played as just happened recently (maybe not "completely" change the way it's played, but added some new ideas that Riot has to now hit with the nerf stick). Also, DotA2's still has that lack of "user friendliness" that i hope will change out of beta, as it's something that i think League does so well, and what really helped it grow as a game (as opposed to HoN, say). For example... the shop in DotA2 is god awful. I was playing Windrunner(?) the Intelligence Archer Carry and her Ult suggests that i don't need to prioritise Attack Speed, which is fine. However apart from the "Recommended Items" of which i bought some, i wanted to look at what else i could build since i wanted some survivability and not just be a glass cannon (for example, some lifesteal). League is really nicely laid out so i can just choose "Attack Speed" or "Armor" or the like... DotA2's... the furthest i got was trying to find a component that had Lifesteal and seeing what it built into, whilst hoping I hadn't missed another item. Not to mention... what are the thoughts on buliding "Stats" or "Damage"? For example, i saw a few items in the shop that are simply +XX damage, whereas say Windrunner gets +1 Damage for every point of Intelligence... so whilst I can see how these items are useful for all "Stats" (i.e. Drow Ranger and Windrunner can both benefit from this item), why wouldn't you prioritise "Stats" instead, since they "give" more (i.e. Strength gives HP, Agility gives Attack Speed, Intelligence gives Mana)?